S.T.A.L.K.E.R.: Shadow of Chernobyl
We Discuss 'Halo Infinite' and the False Promises of Open Worlds
We often want bigger levels or worlds that feel alive, but open worlds rarely deliver either.
By Design, ‘STALKER 2’ Can Never Live Up to Nine Years of Expectations
How can a sequel give the people what they want when the original never seemed to care what anyone wanted?
Getting Lost in the Subway at the End of the World
We talked about Metro 2033 on Waypoint 101, and it's still not the worst public transit experience we had this year.
Going Down to the Depths of 'Metro 2033' for This Month's Waypoint 101
Revisiting 4A's post-apocalyptic journey through the subway tunnels of Moscow.
How Mortal Danger Permeated Every Inch of 'STALKER'
An early open-world shooter, 'STALKER' was a game where just taking a walk could be as dangerous as a raging gunbattle.
Bleak Video Games Should Remind Us of What Matters in Our Real Lives
Bleak dystopias can be oddly uplifting.
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