politics

labor

Giving Workers Equal Power Isn't Radical. This Studio's Done It For Years.

Canadian developer KO_OP has been experimenting with the co-op model long before America's socialism flirtation—and it's working.
Patrick Klepek
3.12.19
labor

How 'Slime Rancher' Made a Ton of Money And Stuck to 40-Hour Workweeks

That it's surprising a studio made this a priority tells you everything about the modern state of making video games.
Patrick Klepek
1.15.19
Game of the Year 2018

In 2019, We Need to Learn How to Break a Perpetually Tied Game

A year immersed in tactics games have me thinking a lot about how to push through gridlock.
Austin Walker
12.31.18
Listen

We Try to Survive the Centrist Apocalypse Called 'The Purge: Election Year'

Boy, this series sure took a weird turn?
Patrick Klepek
11.15.18
Listen

We Talk about the Election, 'Forgotten Men' and Bad Men Best Forgotten

Remedial social Darwinism with Newt.
Rob Zacny
11.8.18
labor

Game Developers Give Advice On How To Make Their Industry a Better Place

Between news about Telltale and Rockstar Games, there's reason to have some pause about buying some games, so we asked some developers what they think.
Patrick Klepek
10.24.18
labor

The Industry Won't Change If Reporters Let The Powerful Off the Hook

The creative brain trust at Rockstar Games have unbelievable influence, power, and money. Any chance to hold their feet to the fire should be seized, if we're going to change the terms of debate.
Patrick Klepek
10.15.18
charity

Next Week, We’re Streaming 72 Hours to Raise Money for The Florence Project

The group provides free and legal social services to detained adults and unaccompanied children facing immigration removal. Let's help them.
Patrick Klepek
10.12.18
Listen

We're Launching a New Rewatch Podcast By Rewatching Every Damn Purge Movie

Please help us come up with a title, or we're gonna end up calling it "Children of the Popcorn." This is a threat.
Patrick Klepek
10.4.18
politics

Don't Let Telltale Milk Your Fandom Until They Pay The Workers They Screwed

Even if 'The Walking Dead' comes back, it means nothing if the company's 275 employees never get a severance check.
Patrick Klepek
9.25.18
labor

Why Don't Remakes And Remasters Always Credit the Original Developers?

Tributes, thank yous, and shout outs are one thing, but in the case of 'Shadow of the Colossus,' 'Zone of the Enders: The 2nd Runner,' and others, it falls short. Crediting is power.
Patrick Klepek
9.12.18
E3 2018

We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch

Some didn't want to talk about it, others praised governments with pro-labor laws, and most were somewhere in-between.
Waypoint Staff
7.9.18
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