Podcasts

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The Unexpected Realness of 'Haunting of Hill House,' a Drama With Ghosts

We talk about Instagram harassment, 'Looper,' and 'The Haunting of Hill House' on Waypoints.
Danielle Riendeau
10.17.18
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We Have to Push Back on the Toxic Labor of 100-Hour Work Weeks

What's happening with 'Red Dead Redemption 2' isn't new, but that shouldn't make it any less shocking.
Rob Zacny
10.15.18
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When You Love a Character too Much to Stop Playing a Game

Sometimes, one character will keep you going long after the luster of the gameplay has worn off...
Danielle Riendeau
10.12.18
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It's Hard to Go Back to the Old West in 'Red Dead Redemption'

The Waypoint Crew contends with Rockstar's cowboy epic on the eve of 'Red Dead Redemption 2.'
Danielle Riendeau
10.11.18
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It's Always Darkest Right Before Pitch-Black

The systems we build, the systems we need to fix, and the ones we need to dismantle.
Rob Zacny
10.10.18
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'Forza Horizon 4' Is a Living Impressionist Landscape

On Waypoint Radio 193 we talk 'Forza Horizon 4,' 'Super Mario Party,' Xbox Game Pass, and 'Assassin's Creed Odyssey.'
Danielle Riendeau
10.8.18
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Most Games Are Terrible at Writing Teen Characters

Hello, fellow kids!
Danielle Riendeau
10.5.18
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We Wrestle with Reality in This Week's Waypoints

Taking a look beneath the floorboards of normal everyday life.
Rob Zacny
10.4.18
Podcasts

'Red Dead 2,' 'Assassin's Creed Odyssey,' and the Future of the Open World

With new features and grander scale than ever, the biggest games of the fall are trying to re-imagine a well-worn genre. Can they?
Austin Walker
Ricardo Contreras
10.1.18
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Whatever Happened to the Electronic Artist?

On Waypoint Radio 190, we talk game development, image, and stereotypes.
Danielle Riendeau
9.28.18
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Cleveland Browns Fandom, Horrible Fates, Existential Despair, and Injustice

That's one topic on the second 'Waypoints', but what about the other three?
Rob Zacny
9.27.18
Podcasts

It's Time to Radically Remake the Games Industry

In the wake of last week's studio closures, the importance of worker organization in the games industry
Ricardo Contreras
9.25.18