The iPhone Changed Video Gaming Forever
As Apple’s runaway success of a mobile phone (and more) marks its 10th anniversary, let’s talk about its impact on how and what we play.
Sega Forever’s Shoddy Ports Leave Sega on the Defensive About Emulation
Sega claimed they had no choice to use Unity, but there's controversy around that position.
After 3.33 Years, Someone Finally Beat 'Threes'
Beating 'Threes' turns out to be a thing you can do.
Take a Sunday Stroll Through Our Forums
Today’s forum picks are coming straight to you, courtesy of our wonderful moderators!
Success and Server Distress: Discussing ‘Pokémon Go’ with Niantic’s John Hanke
The hit app of 2016 is far from finished, with new features in the pipeline. But its maker's CEO is all about going live.
Dots Games Updated to Encourage ACLU Donations in Wake of Trump's Immigration Ban
Developer Playdots, Inc. hopes this initiative will encourage other companies with similarly large audiences to use their platforms for civil rights awareness.
'Hidden my game by mom! 2' is a Real Game You Should Play ASAP
It might look like something pulled from the dregs of the mobile world, but it's funny, smart, and well worth your time.
Shigeru Miyamoto on Designing Mario for Mobile in ‘Super Mario Run’
Legendary Nintendo designer Shigeru Miyamoto talks about taking Mario to the most accessible screens in the world.
We Played Nintendo's First Real Mobile Game, 'Super Mario Run'
We got our hands on 'Super Mario Run' and chatted with Nintendo’s Reggie Fils-Aime about the company’s new mobile strategy.
Here's What You Need to Know About the New Nintendo Switch
Nintendo's much-speculated-about next console has had its official reveal—so we can all stop making shit up now.
How the 'Law and Order' of Gaming Has Lasted for 15 Years
Few expected the Ace Attorney series to make inroads worldwide, least of all Capcom. But now its newest installment has come West, the impressive <em>Spirit of Justice</em>.
I’ll Never Love Another Console Like I Loved the Nintendo DS
Some tipped the DS to fail, but the gaming's most creative designers looked at it and saw only ideas and opportunities.
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