Life Is Strange

Game of the Year 2018

Our Favorite Games of 2018: Danielle's Top Ten

In what's become a common refrain, it was a terrible year for most things, but a great one for games.
Danielle Riendeau
12.24.18
Game of the Year 2018

Our Favorite Games of 2018: 'Life Is Strange 2'

Sean and Daniel aren't Max and Chloe, but it doesn't matter; once again, Life Is Strange found a way to make us care about its characters.
Patrick Klepek
12.18.18
Listen

Most Games Are Terrible at Writing Teen Characters

Hello, fellow kids!
Danielle Riendeau
10.5.18
Listen

When Games Redeem Abusers, They Risk Rationalizing Abuse

On Waypoint Radio 177, we talk 'Captain Spirit,' Star Wars, and the difficulty with redemption arcs.
Danielle Riendeau
8.10.18
Life Is Strange

'Captain Spirit' Tells a Fictional Story of Abuse. These People Lived One.

When Emma started playing the new Life is Strange game, she saw more than a video game. She saw her own life.
Patrick Klepek
8.6.18
Review

'Vampyr' is a Deeply Flawed Game, But That's Exactly Why It's So Memorable

The new game from the developers of ‘Life Is Strange’ writes checks for ambitions it can’t cash, but it’s worth the ride.
Patrick Klepek
7.3.18
Review

The Short But Chilling 'Captain Spirit' Weaponizes Empathy Against You

The developers behind 'Life Is Strange' manage to tell a gripping but upsetting story about a father and son in a toxic relationship.
Patrick Klepek
6.27.18
Listen

We've Had It With Games That Evoke Politics While Denying Their Existence

On today's Waypoint Radio, we're excited about a lot of games—and bullish on political messages in mainstream spaces.
Danielle Riendeau
6.25.18
open thread

A Slow Start to 2018 Video Games Is Finally Letting Me Enjoy 2017's

I could probably spend the whole year playing through everything I missed.
Patrick Klepek
1.10.18
Life Is Strange

Crappy Voice Acting Undercuts an Otherwise Strong 'Life Is Strange' Prequel

The main characters mostly work, but everyone else? It's a mess.
Patrick Klepek
1.9.18
Postscript

The Intensity of 'Hidden Folks,' A Game Whose Biggest Demand Is Time

Hidden Folks demands incredible intensity of attention, not unlike 'Battlegrounds' or 'Battlefield 1.'
Cameron Kunzelman
1.5.18
Podcasts

We Discuss How Gaming and Politics Went Hand-in-Hand in 2017

From Trump to labor disputes, 2017 was a year in which it was impossible to talk about video games without considering politics.
Patrick Klepek
12.26.17
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