labor

Postscript

A Good Let's Play Is More Than Just a Video of Your Favorite Game

Whether humorous or explanatory in nature, it takes a lot of hard work to make a good LP.
Cameron Kunzelman
2 days ago
labor

We Asked Eight Studios From Across The World How They Deal with Crunch

While development is a slightly different beast throughout the world, crunch plagues developers regardless of nationality or culture.
Aron Garst
11.7.18
Red Dead Redemption 2

'Red Dead Redemption 2' Is a Game of Big Mistakes and Little Victories

The redeeming details in a flawed epic.
Robert Zacny
11.7.18
Letter Series

It's Worth Keeping 'Red Dead Redemption 2' at a Distance

There are moments where you can almost forget the context, both in-fiction and real-world, that inform this uneven Western.
Patrick Klepek
11.5.18
Letter Series

'Red Dead Redemption 2' Is Defined By Its Rough Edges

From reported labor abuses to a total dedication to its languid frontier fantasy, 'Red Dead Redemption 2' is messy as hell.
Austin Walker
11.2.18
Postscript

Most People Have Shitty Jobs. This Game Tries to Capture That Frustration

If you've ever had a shitty boss, bad work hours, or annoying customers, you should play 'The Pizza Delivery Boy Who Saved the World.'
Cameron Kunzelman
10.26.18
labor

Game Developers Give Advice On How To Make Their Industry a Better Place

Between news about Telltale and Rockstar Games, there's reason to have some pause about buying some games, so we asked some developers what they think.
Patrick Klepek
10.24.18
labor

The Industry Won't Change If Reporters Let The Powerful Off the Hook

The creative brain trust at Rockstar Games have unbelievable influence, power, and money. Any chance to hold their feet to the fire should be seized, if we're going to change the terms of debate.
Patrick Klepek
10.15.18
politics

Don't Let Telltale Milk Your Fandom Until They Pay The Workers They Screwed

Even if 'The Walking Dead' comes back, it means nothing if the company's 275 employees never get a severance check.
Patrick Klepek
9.25.18
Podcasts

It's Time to Radically Remake the Games Industry

In the wake of last week's studio closures, the importance of worker organization in the games industry
Ricardo Contreras
9.25.18
Graveyard Keeper

'Graveyard Keeper' Is About Losing Your Future to Your Present

The darkly humorous farming simulator is dead serious about questioning our relationship with labor and goals.
David J. Lumb
9.13.18
labor

Why Don't Remakes And Remasters Always Credit the Original Developers?

Tributes, thank yous, and shout outs are one thing, but in the case of 'Shadow of the Colossus,' 'Zone of the Enders: The 2nd Runner,' and others, it falls short. Crediting is power.
Patrick Klepek
9.12.18