labor

labor

Giving Workers Equal Power Isn't Radical. This Studio's Done It For Years.

Canadian developer KO_OP has been experimenting with the co-op model long before America's socialism flirtation—and it's working.
Patrick Klepek
3.12.19
Opinion

Activision Blizzard Reports Record Revenue as They Fuck Over 800 Employees

At the end of the day, the only thing that matters is the pursuit of endless growth and endless profits.
Patrick Klepek
2.12.19
labor

How 'Slime Rancher' Made a Ton of Money And Stuck to 40-Hour Workweeks

That it's surprising a studio made this a priority tells you everything about the modern state of making video games.
Patrick Klepek
1.15.19
labor

In 2018, Video Game Developers Took Unionization Seriously

In a year filled with debate about work-life balance, crunch culture, and "passion," the first steps towards developer organization are finally being taken.
Dante Douglas
12.17.18
Postscript

A Good Let's Play Is More Than Just a Video of Your Favorite Game

Whether humorous or explanatory in nature, it takes a lot of hard work to make a good LP.
Cameron Kunzelman
11.16.18
labor

We Asked Eight Studios From Across The World How They Deal with Crunch

While development is a slightly different beast throughout the world, crunch plagues developers regardless of nationality or culture.
Aron Garst
11.7.18
Red Dead Redemption 2

'Red Dead Redemption 2' Is a Game of Big Mistakes and Little Victories

The redeeming details in a flawed epic.
Rob Zacny
11.7.18
Letter Series

It's Worth Keeping 'Red Dead Redemption 2' at a Distance

There are moments where you can almost forget the context, both in-fiction and real-world, that inform this uneven Western.
Patrick Klepek
11.5.18
Letter Series

'Red Dead Redemption 2' Is Defined By Its Rough Edges

From reported labor abuses to a total dedication to its languid frontier fantasy, 'Red Dead Redemption 2' is messy as hell.
Austin Walker
11.2.18
Postscript

Most People Have Shitty Jobs. This Game Tries to Capture That Frustration

If you've ever had a shitty boss, bad work hours, or annoying customers, you should play 'The Pizza Delivery Boy Who Saved the World.'
Cameron Kunzelman
10.26.18
labor

Game Developers Give Advice On How To Make Their Industry a Better Place

Between news about Telltale and Rockstar Games, there's reason to have some pause about buying some games, so we asked some developers what they think.
Patrick Klepek
10.24.18
labor

The Industry Won't Change If Reporters Let The Powerful Off the Hook

The creative brain trust at Rockstar Games have unbelievable influence, power, and money. Any chance to hold their feet to the fire should be seized, if we're going to change the terms of debate.
Patrick Klepek
10.15.18
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