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Interview

A Normal Lost Phone
A Normal Lost Phone

'A Normal Lost Phone' Is Anything But a Normal Dive Into Video Game Storytelling

A conversation about curiosity and consequences with the game’s programmer Diane Landais.
Kate Gray
3.31.17
Indie Gaming
Indie Gaming

What It's Like to Curate an Indie Gaming Event

It’s a testing world, individualism necessarily tempered by accessibility. We speak to three organizers about their efforts to have us playing differently.
Jake Tucker
3.28.17
indie games
indie games

An Account of Uncommon Darkness: 'Lone Survivor' on Its Fifth Anniversary

Jasper Byrne’s survival horror remains a singular descent into discomfort. We speak to the solo developer.
Ed Smith
3.27.17
long reads or whatever
long reads or whatever

More Than Fuzzy Nostalgia, FMV Games Still Matter Today

‘Her Story’ did wonders for reviving a seemingly dead gaming genre—and since then, many more developers have been having fun with real actors.
Mike Diver
3.22.17
Stories Untold
Stories Untold

'Stories Untold' Is an Expression of Anti-Nostalgia

No Code’s game bears visions of the past, but the more you seek comfort in its familiar aesthetics, the more sinister it becomes. We speak to its maker, Jon McKellan.
Ed Smith
3.10.17
Horizon Zero Dawn
Horizon Zero Dawn

Assembling Aloy: How 'Horizon Zero Dawn' Is Built Around Its Hero

Discussing influences and interactions with the game's narrative director John Gonzales.
Mike Diver
3.10.17
Inputs and Outputs
Inputs and Outputs

Lights, Camera, Distraction: The Problem with Virtual Camera Systems

How we view a game is of paramount importance to how we play it—but it’s not uncommon for that communication to fall apart.
Jack Yarwood
3.5.17
Mental Health Bar
Mental Health Bar

The Invaluable Rise of the Talking Simulator

Charting the rise of one of gaming's most important genres.
Joe Donnelly
3.3.17
Yooka-Laylee
Yooka-Laylee

‘Yooka Laylee’ Is a Game Out of Time, for Better or Worse

There’s a lot to love about Playtonic’s throwback platformer, but where does it really fit in the gaming landscape of 2017?
Mike Diver
2.28.17
Sega
Sega

An Abridged History of Sega’s Awesome Arcade Racers

We speak to ‘Sega Rally’ maker Tetsuya Mizuguchi as we break down the racing titles that helped Sega dominate the arcades.
Ewen Hosie
2.23.17
Nier Automata
Nier Automata

Hardcore Girls and Bullet Hell: A Conversation with the Makers of 'Nier: Automata'

The multi-faceted RPG has moved from cult interest to mainstream radars, and its' designers are anticipating a hit.
Sayem Ahmed
2.19.17
indie games
indie games

How 'Memoranda' Successfully Brings Haruki Murakami's Surrealism into a Video Game

Translating literature into a game is difficult. 'Memoranda' developer Bit Byterz succeeds by focusing on the big picture.
John Robertson
2.16.17