Gone Home

Listen

Most Games Are Terrible at Writing Teen Characters

Hello, fellow kids!
Danielle Riendeau
10.5.18
Tacoma

Even in the Fancy Utopia of 'Tacoma,' Labor Politics are Still Hell

Techno-utopianism secretly dreams of serfdom.
Dante Douglas
9.7.17
Tacoma

'Tacoma' Doesn't Reach Heights of 'Gone Home,' But It's Damn Good Sci-Fi

The developers of 2013's groundbreaking adventure game have returned with a short but sweet tale, this time in space.
Patrick Klepek
8.1.17
narrative games

Why The Makers of 'Tacoma' and 'Edith Finch' Love Loneliness

Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
Rosh Kelly
7.16.17
Podcasts

We Talk 'Tacoma,' 'Gone Home,' and E3 With Special Guest Steve Gaynor

With special guest Steve Gaynor of Fullbright!
Danielle Riendeau
6.14.17
The Discourse

Video Games Don’t Have a Choice But to Tell Stories

As the medium of a generation, there’s no other option.
Patrick Klepek
4.25.17
Horror Games

Home Is Where the Horror Is In 'Little Nightmares'

Tarsier’s new puzzler presents a powerful vision of terror in a very relatable environment.
Holly Nielsen
4.21.17
Tacoma

'Tacoma' Makes Space Feel Personal

The newest game by ‘Gone Home’ creator Fullbright gives you room to breathe in a setting with no oxygen.
Danika Harrod
3.6.17
Read

Keeping It Human: The Story of Fullbright’s ‘Gone Home’ Success

The small Oregon team delivered a hit in 2013 with <i>Gone Home,</i> now available for consoles. We speak to studio founder Karla Zimonja.
Ed Smith
1.14.16
Games We've Played

What Is the Greatest Indie Game of the Modern Era?

Two of VICE Gaming's writers debate this question and discuss indie games in general for your enjoyment and/or imminent arguments.
Mike Diver
12.10.15