Games and Labor
In 1998, 'Jagged Alliance' Developers Threatened a Walkout—And It Worked
How developers on a classic tactics game ended crunch and reformed their workplace with just the threat of a walkout.
Labor Groups Investigating Sexual Harassment Claims at 'Detroit: Become Human' Developer
Paris-based developer Quantic Dream has had allegations of a deeply toxic work culture leveled against it in the past.
Over 100 Riot Games Employees Walked Out to End Forced Arbitration
'League of Legends' developers walkout to protest the company’s use of forced arbitration to settle sexual harassment lawsuits.
Getting Good versus Getting Out of a Tough Game
On Waypoint Radio, we talk about tough games and the much tougher problems facing creative folks in any field.
We Talk About ArenaNet Firing Two People Last Week Over a Twitter Exchange
We take a look at the incident at ArenaNet last week, and what it might meant for the industry.
Crunch Culture Is Never Just About Individual Choice
Terrifyingly long hours might be the norm in the games industry, but that doesn't mean that they're inevitable.
The Ongoing Voice Actor's Strike Is More Than Just a Little Drama
Reporter Ian Williams digs into the intricacies of the 2016 SAG-AFTRA strike, and offers a look ahead at what's to come.