Game Design

Postscript

The Emotionless Death Throes of 'Battlefield V'

The freighted inspirations for a wounded soldier animation, and how they became trivialized in DICE's latest military shooter.
Cameron Kunzelman
11.30.18
obituary

Bernie De Koven, Influential Game Designer and Scholar of Fun, Dies at 76

The author of 'The Well-Played Game' reminded us that rules should come secondary to people.
Cameron Kunzelman
3.26.18
monster hunter world

Monster Hunter Had to Kick My Ass to Teach Me Why It Was So Great

"Dragons ain't got shit on me." -Me, 15 minutes before being wrecked by Nergigante, the elder dragon.
Austin Walker
2.22.18
Bioshock

Learning the Level Design Secrets of 'BioShock'

The game was originally going to have more resources, fuses, and interactive flooding.
Danielle Riendeau
2.6.18
Game Design

These Books Offer a Cross-Section View of Classic Game Designs

The 'Reverse Design' gets beyond design platitudes with close interrogations of classic games' inner workings.
Cameron Kunzelman
8.23.17
open thread

Why Mind Control Is the Most Frustrating RPG Character Ability

Pass me my tinfoil hat.
Rob Zacny
7.26.17
resistance

Six Ways Games Can Teach Resistance

Games don't ask players to break their rules. Games teach players a system.
Tanya X. Short
7.12.17
Overwatch

In the Company of Heroes: An Interview with ‘Overwatch’ Designer Jeff Kaplan

We discuss new characters, the importance of the meta, and the social responsibilities of game developers in the 21st century.
Justin Mahboubian-Jones
4.11.17
Oikospiel

David Kanaga’s Dog Opera, ‘Oikospiel’, Is Delirious Protest Art

Seizing the means of production (and a lot of Unity assets), the composer takes on labor, climate change, and the political moment.
Lewis Gordon
3.20.17
Game Design

The Endless Light and Hunger of Cities in Games

A study on urban spaces in our virtual worlds.
Chris Priestman
3.19.17
Board Games

How Board Games Handle Slavery

A medium that often looks to the past, board games often have to confront questions about slavery's place in game design.
Sam Desatoff
3.14.17
The Binding of Isaac

Exit, Stage Left: Trying to Escape the Shadow of ‘The Binding of Isaac’

McMillen might be the designer of the popular roguelike, but even he concedes the game stopped being his years ago.
Patrick Klepek
1.26.17
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