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At Play in the Carceral State
At Play in the Carceral State

The Culture of Games at Gitmo Goes Beyond Prisoners and Guards

Under the Trump presidency, future of games at Gitmo is yet to be determined.
Muira McCammon
7.26.17
Fighting Games
Fighting Games

Why Combo Breaker Is the Place to Fall in Love With Fighting Games

We head to the Midwest’s premier fighting game tournament to mingle with faithful fans and fighters.
William Barboza
7.25.17
accessibility
accessibility

How Games Can Better Accommodate Disabled Players

From colorblindness to subtitles, the medium still has a way to go before it’s really for all the players.
Mike Diver
7.20.17
Destiny 2
Destiny 2

The ‘Destiny 2’ Beta Is Fun, But Doesn’t Answer Some Big Questions

An exciting campaign mission and a thrilling strike doesn't tell us very much about the long arc of the game.
Patrick Klepek
7.19.17
narrative games
narrative games

Why The Makers of 'Tacoma' and 'Edith Finch' Love Loneliness

Giant Sparrow and Fullbright speak to us about the decisions that lead to such lonely adventures.
Rosh Kelly
7.16.17
Tetsuya Mizuguchi
Tetsuya Mizuguchi

‘Rez’ Designer Tetsuya Mizuguchi Wants to Make Magic

Waypoint catches up with the always-optimistic creator at Brighton’s Develop conference.
Mike Diver
7.14.17
indie games
indie games

Despite a Cold Shoulder at E3, Sony Isn't Turning Its Back on Indies

After PlayStation's presentation left indies on the sidelines, devs assure us that they're not "less relevant now."
Mike Diver
7.6.17
Earthworm Jim
Earthworm Jim

You Can Keep Your Crash Bandicoot—When’s the Earthworm Jim Comeback?

Of all the 1990s gaming characters I remember, it’s the Super Suited wriggler I most want to see revived.
Mike Diver
7.4.17
E3 2017
E3 2017

How the 'Life Is Strange' Prequel Is Giving Queer Fans More Choices

What was sometimes only hinted at in 'Life is Strange' is a much bigger part of this new story.
Patrick Klepek
7.3.17
Xbox
Xbox

Microsoft Curious How Independent Teams Will Use Scorpio's Extra Power

Chris Charla of ID@Xbox talks about parallels between indie dev and punk rock, and Microsoft’s new hardware.
Mike Diver
6.5.17
Nier Automata
Nier Automata

Does the Designer Behind ‘Nier: Automata’ Believe in God?

The unconventional mind behind one of this year’s most surprising games answers our questions.
Patrick Klepek
6.5.17
Wipeout
Wipeout

In Conversation with ‘WipEout’ Composer CoLD SToRAGE

Tim Wright's music remains a vital part of the sci-fi racer's legacy—we discuss that, and his career beyond it.
Mike Diver
5.31.17