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Tetsuya Mizuguchi
Tetsuya Mizuguchi

‘Rez’ Designer Tetsuya Mizuguchi Wants to Make Magic

Waypoint catches up with the always-optimistic creator at Brighton’s Develop conference.
Mike Diver
7.14.17
indie games
indie games

Despite a Cold Shoulder at E3, Sony Isn't Turning Its Back on Indies

After PlayStation's presentation left indies on the sidelines, devs assure us that they're not "less relevant now."
Mike Diver
7.6.17
Earthworm Jim
Earthworm Jim

You Can Keep Your Crash Bandicoot—When’s the Earthworm Jim Comeback?

Of all the 1990s gaming characters I remember, it’s the Super Suited wriggler I most want to see revived.
Mike Diver
7.4.17
E3 2017
E3 2017

How the 'Life Is Strange' Prequel Is Giving Queer Fans More Choices

What was sometimes only hinted at in 'Life is Strange' is a much bigger part of this new story.
Patrick Klepek
7.3.17
Xbox
Xbox

Microsoft Curious How Independent Teams Will Use Scorpio's Extra Power

Chris Charla of ID@Xbox talks about parallels between indie dev and punk rock, and Microsoft’s new hardware.
Mike Diver
6.5.17
Nier Automata
Nier Automata

Does the Designer Behind ‘Nier: Automata’ Believe in God?

The unconventional mind behind one of this year’s most surprising games answers our questions.
Patrick Klepek
6.5.17
Wipeout
Wipeout

In Conversation with ‘WipEout’ Composer CoLD SToRAGE

Tim Wright's music remains a vital part of the sci-fi racer's legacy—we discuss that, and his career beyond it.
Mike Diver
5.31.17
Oral History
Oral History

The Complete, Untold History of Halo

The story behind the Halo franchise as it's never been told—by the key individuals that made it.
Steve Haske
5.30.17
Far Cry 5
Far Cry 5

'Far Cry 5' Is About Living Under Fear in America

The game will put the player up against a Montana based cult and militia that has plenty of real world analogues.
Austin Walker
5.26.17
Weird Arcades
Weird Arcades

Inside the Subversive London Arcade with No Video Games

At Tim Hunkin’s Novelty Automation, silliness, cynicism and a love of mechanical engineering rules absolutely.
Will Freeman
5.12.17
When EA Went a Bit Indie
When EA Went a Bit Indie

How the Madden Makers Produced the Magical Puzzle Platformer ‘Henry Hatsworth’

In 2009, a curious, genre-clashing game came out for the DS that looked like an innovative indie experiment—and yet, it bore the brand of EA.
Mike Diver
5.11.17
nintendo
nintendo

The Switch and I: Early Adopters of Nintendo’s Console on its Joys and Cons

Almost two months after it launched, just how has Nintendo’s portable system gone down amongst those who paid good money for it?
Mike Diver
4.27.17