Features

no man's sky

We Spent an Hour Talking to Hello Games About Everything ‘No Man’s Sky’

We touch on everything you might imagine: the game's launch, harassment, crunch, cut features, how they've spent the last two years improving the game, and much more.
Patrick Klepek and Austin Walker
7.20.18
E3 2018

We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch

Some didn't want to talk about it, others praised governments with pro-labor laws, and most were somewhere in-between.
Waypoint Staff
7.9.18
nintendo

Nintendo's Reggie Fils-Aimé on Accessibility, What's Next, and, Uh, Waluigi

Even with the strength of the Switch, E3 left a lot of questions about Nintendo's future. Thankfully, Reggie offers us some answers.
Austin Walker
6.27.18
labor

After Destroying Lives For Decades, Gaming Is Finally Talking Unionization

A concern-trolling panel at the Game Developers Conference was the catalyst that led workers to start organizing in a way they never have before.
Ian Williams
3.23.18
Guns and Games

A Closer Look at Our Dark Obsession With Guns Looking "Cool"

When games and guns became platforms, their marketing and culture started to converge.
Kelsey Atherton
Ian Boudreau
3.22.18
Guns and Games

Meet the Game Dev Who Never Fires Guns in Games

Ben Burbank is a programmer at Campo Santo. He likes to play shooters without ever shooting a gun.
Danielle Riendeau
3.21.18
Guns and Games

White Supremacy, Black Liberation, and the Power Dynamics of Gun Violence

'Mafia 3' understands why the black radicals of the 1960s would turn to guns for protection.
Yussef Cole
3.19.18
open thread

Let's Talk About Guns and Video Games

Every day this week on Waypoint, we'll be digging into the relationship between guns and games. Here's why.
Austin Walker
3.19.18
Feature

The Doom Mod That Best Describes Our Uncanny Reality

Welcome to the Zone.
Liz Ryerson
1.29.18
Review

Battling the Beasts of 'Monster Hunter: World' Feels Dynamic and Desperate

This new world offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy.
Austin Walker
1.26.18
Burden of Command

Meet the Developers Behind a Wargame About People, Not Weapons

'Burden of Command' looks at a familiar battlefield from an new and novel angle.
Ian Boudreau
1.25.18
Nintendo Switch

The Switch Succeeds on Nintendo's Historic "Toys Over Tech" Approach

The company isn't always good at intuiting the desires of players, but when it does…
Jeremy Parish
1.24.18