Features
no man's sky
We Spent an Hour Talking to Hello Games About Everything ‘No Man’s Sky’
We touch on everything you might imagine: the game's launch, harassment, crunch, cut features, how they've spent the last two years improving the game, and much more.
Patrick Klepek and Austin Walker
7.20.18
E3 2018
We Asked Nintendo, Microsoft, and 12 Other Devs How They Deal With Crunch
Some didn't want to talk about it, others praised governments with pro-labor laws, and most were somewhere in-between.
Waypoint Staff
7.9.18
nintendo
Nintendo's Reggie Fils-Aimé on Accessibility, What's Next, and, Uh, Waluigi
Even with the strength of the Switch, E3 left a lot of questions about Nintendo's future. Thankfully, Reggie offers us some answers.
Austin Walker
6.27.18
labor
After Destroying Lives For Decades, Gaming Is Finally Talking Unionization
A concern-trolling panel at the Game Developers Conference was the catalyst that led workers to start organizing in a way they never have before.
Ian Williams
3.23.18
Guns and Games
A Closer Look at Our Dark Obsession With Guns Looking "Cool"
When games and guns became platforms, their marketing and culture started to converge.
Kelsey Atherton
Ian Boudreau
3.22.18
Guns and Games
Meet the Game Dev Who Never Fires Guns in Games
Ben Burbank is a programmer at Campo Santo. He likes to play shooters without ever shooting a gun.
Danielle Riendeau
3.21.18
Guns and Games
White Supremacy, Black Liberation, and the Power Dynamics of Gun Violence
'Mafia 3' understands why the black radicals of the 1960s would turn to guns for protection.
Yussef Cole
3.19.18
open thread
Let's Talk About Guns and Video Games
Every day this week on Waypoint, we'll be digging into the relationship between guns and games. Here's why.
Austin Walker
3.19.18
Feature
The Doom Mod That Best Describes Our Uncanny Reality
Welcome to the Zone.
Liz Ryerson
1.29.18
Review
Battling the Beasts of 'Monster Hunter: World' Feels Dynamic and Desperate
This new world offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy.
Austin Walker
1.26.18
Burden of Command
Meet the Developers Behind a Wargame About People, Not Weapons
'Burden of Command' looks at a familiar battlefield from an new and novel angle.
Ian Boudreau
1.25.18
Nintendo Switch
The Switch Succeeds on Nintendo's Historic "Toys Over Tech" Approach
The company isn't always good at intuiting the desires of players, but when it does…
Jeremy Parish
1.24.18
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