Alle Interviews, Szene- und Clubporträts sowie unsere Reportagen


'Sekiro' Transforms the Dark Souls Formula into Something New and Risky

As blades clash and ninjas disappear into puffs of smoke, FromSoftware has once again found something fresh and exciting.
Austin Walker
4 days ago

Stability, Support, and Safety: Small Game Studios Need Unions Too

Most of the discussion around games and labor focuses on AAA developers. But indie game developers could also benefit from the added stability and workplace protections offered by organizing.
Dante Douglas

Talking Cults and Culture with the Developers of 'Far Cry 5'

We spoke with Far Cry 5 director Dan Hay and cult expert Mia Donovan about the game's treatment of religion, community, race, and more.
Austin Walker
Dating Sims

The Story Behind the All-Woman Team Who Invented the Otome Genre

Nearly 25 years ago, Ruby Party released the first romance-focused game targeted towards women.
Anne Lee

The Doom Mod That Best Describes Our Uncanny Reality

Welcome to the Zone.
Liz Ryerson

How 'Words With Friends' Became a Game About the Language of Everyday Life

The successor-apparent to 'Scrabble' does more than just transport the board game classic to your phone. It embraces the words of today.
Stephen Kearse
indie games

Despite a Cold Shoulder at E3, Sony Isn't Turning Its Back on Indies

After PlayStation's presentation left indies on the sidelines, devs assure us that they're not "less relevant now."
Mike Diver

A Theme Park Designer Tries to Imagine Nintendo Land

Theme park ride designer David C. Cobb on Nintendo, The Wizarding World of Harry Potter, and next-gen theme park design.
Johnnie Martin
developer profile

How '29' Paints A Personal, Yet Surreal Picture Of London

It draws heavily on the real lives of the two developers making the game. But it also features a literally monstrous roommate.
Lewis Gordon
Pokemon Go

Success and Server Distress: Discussing ‘Pokémon Go’ with Niantic’s John Hanke

The hit app of 2016 is far from finished, with new features in the pipeline. But its maker's CEO is all about going live.
Willie Clark
Longreads Or Whatever

Why It’s So Hard To Make A Video Game

For most of their lifespan, video games look like grey boxes and compromises.
Tina Amini

The Greatest Moments of Dark Souls

From <i>Demon's Souls</i> to the third Dark Souls proper, here are the landscapes, the boss battles, and the memories that will last a lifetime.
Dave Cook