Far Cry Primal
Here’s How to Create a Convincing Constructed Language for Your Video Game
We speak to Paul Frommer, who created the Na’vi language for ‘Avatar’, about making fictional tongues feel authentic.
‘Far Cry Primal’ Is a Stone Age Setback for Open-World Gaming
Ubisoft's first-person series arguably peaked with 2008's 'Far Cry 2,' and a dip into prehistory can't shake up its tiring formula.
'Far Cry Primal' Finds a New Kind of Shooter in the Stone Age
Turns out a shooter with no guns was a great idea.
Speaking to the Professors Who Invented the Prehistoric Languages of ‘Far Cry Primal’
The University of Kentucky's Andrew and Brenna Byrd are responsible for the Wenja and Izila you hear in Ubisoft's new game.
Listen to Episode Two of the VICE Gaming Podcast
This month the makers of 'Eitr' wax lyrical about difficulty, and Julia Hardy explains what it's like taking gaming onto the radio waves.
A Totally Incomplete List of New Video Games You Can Play in 2016
From robot dinosaurs to realistic boob physics, via supernatural assassins and sexy math-made sci-fi worlds, this is basically gaming for the next 12 months.
Dear Ubisoft, Please Don’t Fuck Up 'Far Cry Primal,' Thanks
It's my favorite series from you guys, and if you dare turn it into another 'Assassin's Creed,' well, I know where you work.
'Far Cry Primal' Is Too Much of a Good Game
Ubisoft announces a new "Far Cry" set in the Stone Age, but I'm already up to my eyeballs in "Far Cry."