David Cage
What Made People Think 'Heavy Rain' Was a Great Game
Once near the forefront of a revolution in narrative game design, why did 'Heavy Rain' fade so fast into irrelevance?
'Detroit' Siphons and Squanders a History of Marginalized Struggle
The only meanings in 'Detroit: Become Human' are the ones it steals.
Ugly Reports About Quantic Dream Have Us Rethinking ‘Detroit: Become Human’
On today's podcast, we try to put recent investigations into the developer's workplace into context.
I Don’t Trust David Cage to Tackle Domestic Violence in 'Detroit'
Being an artist doesn’t mean less responsibility.
In 2017, Video Games Can't Be Afraid of Taking Sides
How 'Wolfenstein' and 'Detroit: Become Human' take two very different approaches to violence, oppression, and resistance.
David Cage Wants to Know What You'd Do to Fight for Your Rights
We chat with the divisive director of 'Heavy Rain' and 'Beyond: Two Souls' about his goals for the android-filled 'Detroit: Become Human.'
Beyond the Ordinary: Why Everything Should Be Put Into a Video Game
He has his critics, but David Cage’s approach to game design echoes Jean-Luc Godard’s comment that the mundane should be present in movies.
The Bleak Lessons of 'Heavy Rain'
The 2008 murder mystery had a lot of goofiness, but some great ideas shined through.
'Heavy Rain''s Creators Talk About the Importance of Narratives in Video Games
Quantic Dream director David Cage and 'Life is Strange' director Raoul Barbet look back on the PlayStation 3 hit.
Why I Wish David Bowie Had Been More Involved with Video Games
Would David Bowie have put his own distinctive stamp on the gaming world the way he did with music and film if he had just gotten into the medium?
‘Fahrenheit’ Is the Quantic Dream Game Everyone Should Play
Remastered for its tenth anniversary, Fahrenheit is an "interactive movie" worth investing in, unless Beyond: Two Souls ruined you.