columns

Postscript

The Strange Intimacy of Black Friday Shopping

On Black Friday, real and simulated scarcity blend together just like they do in games like 'DayZ' and 'The Division.'
Cameron Kunzelman
11.25.16
The Pick-Me-Up

The Pick-Me-Up: ‘Rhythm Paradise Megamix’

The first entry of a new regular column highlighting the happiest gaming experiences out there.
Chris Schilling
11.24.16
Critical Intel

Why Cops Are Raiding Arcades Over a Fishing Game

Games like 'King of Treasures' and 'Dragon Hunter' look like multiplayer arcade games, but have been tied to illegal gambling operations across the Asia-Pacific region.
Robert Rath
11.23.16
Postscript

Can Play Save Us?

In his new book, 'The Last Days of New Paris,' China Miéville imagines a world where play can be resistance.
Cameron Kunzelman
11.18.16
A Postcard From...

'Sol Trader' is a Game About Talking To People in Outer Space

Space is extremely large and I am eighteen years old.
Jack de Quidt
11.13.16
Postscript

'Dear Esther' Offers A Different, Romantic Sort of Apocalypse

The debut game by The Chinese Room makes us confront our cosmic smallness. Also you walk a lot.
Cameron Kunzelman
11.11.16
Critical Intel

We Busted Spirits at Hong Kong's Ghostbusters Haunted House

Halloween may be a relatively new import to Hong Kong, but busting goes strong in the city's theme parks.
Robert Rath
11.7.16
What We've Been Playing

What We've Been Playing: September 2016

What (two of) the team at Waypoint was playing last month.
Mike Diver
10.12.16
long reads

In Conversation with the King of Game Boy 'Tetris'

You won't know Uli Horner. He's no eSports star like Faker or xPeke. But he's a world record holder on the world's biggest-selling game, <em>Tetris.</em>
Mike Diver
10.12.16
A Postcard From...

'The Tomorrow Children’ Is an Evocative, Inscrutable Dream

The first moments of 'The Tomorrow Children' don't give players a lot to work with, but given time and patience, an intriguing game is revealed.
Jack de Quidt
9.21.16
Nintendo DS

I’ll Never Love Another Console Like I Loved the Nintendo DS

Some tipped the DS to fail, but the gaming's most creative designers looked at it and saw only ideas and opportunities.
Chris Schilling
8.30.16
Letter Series

Robin Hunicke Wants to Change Video Games, but She Can’t Do It Alone

The Funomena co-founder and <i>Journey</i> producer explains how traditional labelling is out-dated and why we need to highlight genuine innovation.
Mike Diver
7.28.16
Newer0206Older