column

Postscript

'Hitman 2' Makes You The Catastrophe Everyone Is Dreading

Agent 47 may begin as their tool, but by the end, he's the wrench in the gears of the global elite.
Cameron Kunzelman
12.7.18
Postscript

The Endless Stream of New Game Releases Is Exciting, but Also Exhausting

In 2018, even new things feel old by the time they come out.
Cameron Kunzelman
9.21.18
100 Deaths

8-Bit Philosophizing in ‘The Forbidden Forest’

Existential explorations of video gaming demise.
Robert Florence
5.20.17
Postscript

The Horrifying Sound of Death in Games

The 'Call of Duty: WWII' trailer uses gut-wrenching audio to sell its pathos. It's not the only one.
Cameron Kunzelman
5.12.17
Mental Health Bar

How ‘Papo & Yo’ Shined a Light on Alcoholism and Mental Health

Developer Vander Caballero on real-life inspiration, and using games to overcome personal trauma.
Joe Donnelly
5.4.17
100 Deaths

100 Deaths, Chapter 1: Embracing the Red of ‘Tribes: Ascend’

Our new column, exploring 100 deaths across 100 games, launches with a date with oblivion in Hi-Rez’s multiplayer shooter.
Robert Florence
4.25.17
Casual Games for Protestors

Playful Disobedience: The Welfare Game

Protesting is hard work. Next time you're marching, try this game of competitive penny-pinching.
Molleindustria and Harry Josephine Giles
4.14.17
A Postcard From...

Plumbing the Devious Depths of 'Unexplored'

'Unexplored' is a randomly-generated dungeon crawler with nuance and mystery.
Jack de Quidt
4.3.17
On The Level

Celebrating the Uncommon Economy of Kalinatek, from the Original ‘Splinter Cell’

Doing a great deal with very little, the 2002 game’s fifth mission flips and streamlines its prior dynamic to great effect.
Ed Smith
3.21.17
Kiss and Tell

Hey Video Games, What’s the Problem with Dicks?

Thankfully, developers are finally overcoming an aversion to nobs, with a handful of titles now providing wobbly wang fun and frolics.
Kate Gray
3.7.17
On The Level

There’s No Reason for 'No Russian' to Exist in ‘Modern Warfare 2’

As a marketing tool, it was effective. But as a coherent part of the game, it's a failure and a waste of time.
Ed Smith
3.4.17
Kiss and Tell

‘Ladykiller in a Bind’ Gets That Sex Shouldn’t Be a ‘Win State’

Love Conquers All’s game treats sex as narratively valuable, not a cheap achievement presented as a cutscene.
Kate Gray
1.30.17
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