Assassins Creed

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What Even Is an Open World Game Anymore?

It's an open question, so we're going to do what we do best: record a podcast talking about it.
Patrick Klepek
1.11.19
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When You Love a Character too Much to Stop Playing a Game

Sometimes, one character will keep you going long after the luster of the gameplay has worn off...
Danielle Riendeau
10.12.18
Assassin's Creed Odyssey

I Keep Playing 'Assassin’s Creed Odyssey' Because it Reminds me of Xena

Kassandra is so awesome a character that I’m playing through this massive game just for her.
Danielle Riendeau
10.11.18
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'Forza Horizon 4' Is a Living Impressionist Landscape

On Waypoint Radio 193 we talk 'Forza Horizon 4,' 'Super Mario Party,' Xbox Game Pass, and 'Assassin's Creed Odyssey.'
Danielle Riendeau
10.8.18
Postscript

Why I Like Being Hunted by Mercenaries in the Latest Assassin's Creed

Dealing with mercenaries is the way 'Odyssey' constantly reminds the player that they are a part of a big world, and that not all desires in this world are theirs.
Cameron Kunzelman
10.5.18
Podcasts

'Red Dead 2,' 'Assassin's Creed Odyssey,' and the Future of the Open World

With new features and grander scale than ever, the biggest games of the fall are trying to re-imagine a well-worn genre. Can they?
Austin Walker
Ricardo Contreras
10.1.18
Assassin's Creed Origins

How Close is 'Assassin's Creed: Origins' Egypt to the Real Thing?

Ubisoft's beautiful recreation of a lost city is built on shaky foundations.
Justin Reeve
5.24.18
Postscript

The Extreme Cost of Game Development Might Be Unfixable

One game developer’s new calculations to determine the costs of games
Cameron Kunzelman
2.2.18
Podcasts

We Dive Way Too Deep into Assassin’s Creed Mythology on Waypoint Radio

Writer Cameron Kunzelman joins us to argue First Civilizations and...spelljammers?
Patrick Klepek
1.5.18
Assassins Creed

'Assassin's Creed' Would Be a Better Series Without The Sci-Fi Garbage

'Assassin's Creed Origins' tries to run from its convoluted mythology, but the better move is to cut if off at the source.
Patrick Klepek
1.5.18
Assassins Creed

Powerful, Believable Relationships Help Drive 'Assassin's Creed Origins'

A mother, a father, and a son do just as much to make 'Origins' memorable as changes to the game's combat.
Patrick Klepek
1.2.18
open thread

'Limetown' and the Sound That Evil Makes

How the device of letting everyday people describe extraordinary evil captures a unique kind of horror.
Rob Zacny
12.11.17
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