accessibility

nintendo

Nintendo's Reggie Fils-Aimé on Accessibility, What's Next, and, Uh, Waluigi

Even with the strength of the Switch, E3 left a lot of questions about Nintendo's future. Thankfully, Reggie offers us some answers.
Austin Walker
6.27.18
accessibility

Microsoft's New Controller Is About Inclusion, Not Just Video Games

For players with disabilities who've felt increasingly left out by games favoring the status quo, this is a big moment. We asked them why.
Patrick Klepek
5.29.18
accessibility

'Frostpunk' Treats People With Disabilities As Complex Humans, Not Gimmicks

Rather than erasing or dehumanizing people with disabilities, 'Frostpunk' puts some of their experience at center stage.
Kevin Snow
5.8.18
accessibility

Why EA Sports Started Taking Accessibility Seriously

An informal game jam from 2014 kicked off a series of events that ended up with the studio hiring its first in-house accessibility lead.
Patrick Klepek
3.29.18
accessibility

How Disabled Players Are Able to Play Complex Games Like Monster Hunter

Even with a degenerative muscle disease, Sidney Tinsley can slay an anjanath because Capcom put in enough controller options.
Patrick Klepek
3.5.18
Super Mario Galaxy

'Super Mario Galaxy' Was Brilliant, But Motion Controls Ruined It

The Wii was ostensibly designed to be more accessible to more kinds of players. But motion controls don’t work for everyone.
Danielle Riendeau
11.13.17
accessibility

You Play With Your Eyes Closed On This Unique Halo Multiplayer Map

The goal is to build a map for sighted and non-sighted players alike, relying on the use of sound to navigate the map.
Patrick Klepek
10.19.17
Arms

Nintendo is Finally Taking a Small Step Towards Accessibility on Switch

With 'ARMS,' at least, players will have a chance to remap every button on the controller.
Danielle Riendeau
9.11.17
open thread

I Don't Need To Play Games With Captions, But I Do It Anyway. Anyone Else?

In-between all the explosions, I need a little help. Or maybe it's just a weird habit.
Patrick Klepek
8.10.17
accessibility

How Games Can Better Accommodate Disabled Players

From colorblindness to subtitles, the medium still has a way to go before it’s really for all the players.
Mike Diver
7.20.17
accessibility

Nintendo Is Failing Its Disabled Fans

AJ Ryan wants to play the new Zelda game, but right now, it's a frustrating mess. This is something Nintendo can fix.
Patrick Klepek
4.11.17
accessibility

Microsoft Testing Speech-to-Text Accessibility Feature in ‘Halo Wars 2’

The plan is for more games to get this option in the future, too.
Patrick Klepek
3.16.17
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