A Postcard From...

A Postcard From... is a column by Jack de Quidt about the people, and the places, and the stories in the games we play.

A Postcard From...

Plumbing the Devious Depths of 'Unexplored'

'Unexplored' is a randomly-generated dungeon crawler with nuance and mystery.
Jack de Quidt
4.3.17
A Postcard From...

I Can't Outrun the Malice of 'Ghost Recon: Wildlands'

Any beauty of the new Ghost Recon game is totally eclipsed by a militant disinterest in beauty.
Jack de Quidt
3.26.17
A Postcard From...

'Radio Garden' Provides A Window Into Another Place, Right Now

The internet is a collection of things that disappear.
Jack de Quidt
3.5.17
A Postcard From...

'Elite: Dangerous' is a Thriving, Vast Universe-As-Marketplace

'Elite: Dangerous' doesn't even need alien invasions for it to feel big, bold, and alive.
Jack de Quidt
1.29.17
A Postcard From...

Learning the Right Way to Die in 'Pathologic: The Marble Nest'

This standalone preview reveals that Ice Pick Lodge's remake of the cult classic has retained its strange spirit.
Jack de Quidt
1.8.17
A Postcard From...

Lost, Afraid, and Snow-Blind in 'The Division: Survival'

"We were going to be heroes. Now we warm our hands around a barrel."
Jack de Quidt
12.18.16
A Postcard From...

'Subway Adventure' Is a Surreal and Beautiful World of Transit

Next stop, Cloning Tanks. Transfer at Victoria Station if you are headed to the False Consciousness line.
Jack de Quidt
11.27.16
A Postcard From...

'Sol Trader' is a Game About Talking To People in Outer Space

Space is extremely large and I am eighteen years old.
Jack de Quidt
11.13.16
A Postcard From...

'The Tomorrow Children’ Is an Evocative, Inscrutable Dream

The first moments of 'The Tomorrow Children' don't give players a lot to work with, but given time and patience, an intriguing game is revealed.
Jack de Quidt
9.21.16