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doom

One Designer's 15-Year Journey to Ship The 'Doom' Mod He Started as a Teen

At 14 years old, 'Total Chaos' was an experiment. By 2018, Sam Prebble was haunted by an attempt to push, pull, and break John Carmack's engine in ways it was never intended.
Patrick Klepek
11.28.18
Adventure Games

This Frog Detective Game is Great Small-Scale Comedy

'The Haunted Island: A Frog Detective Game' is sweet, funny, and frustration-free.
Danielle Riendeau
11.28.18
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We Enjoyed a Hearty Helping of Long Weekend Gaming

On Waypoint Radio 205, we talk about 'Darksiders III,' 'The Missing,' 'Hitman 2,' and... froggy detectives.
Danielle Riendeau
11.27.18
Battlefield V

A Battlefield for Everyone, But Rarely at the Same Time

At its best, DICE's latest achieves moments of greatness, but it struggles to sustain them.
Rob Zacny
11.24.18
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Happy Thanksgiving: Here Are Two Approaches to Classic Horror Conventions

We look at 'The Dream Door' and 'The Ballad of Black Tom' and consider how each plays with well-known genre influences.
Rob Zacny
11.22.18
Waypoint 101

We're Ending a Year of Waypoint 101s with 'Mark of the Ninja'

Join us for in returning to Klei's 2012 stealth-action-platformer. And remember: Stick to the shadows.
Austin Walker
11.20.18
Spelunky

How Players Used Shotguns to Tear Open the Fabric of Reality in 'Spelunky'

Thousands of hours of experimentation and happy accidents have all lead to this moment, and it's changing the 'Spelunky' community.
Patrick Klepek
11.20.18
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We Are Beset by Sequelitis on This Episode of Waypoint Radio

We dig into Pokémon, Smash Bros, Fallout, Battlefield, and more on this extra-long episode of Waypoint Radio.
Austin Walker
11.20.18
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It's Art for Art's Sake on Waypoint Radio This Week

Toward a culture of creative independence, not indie culture.
11.16.18
Postscript

A Good Let's Play Is More Than Just a Video of Your Favorite Game

Whether humorous or explanatory in nature, it takes a lot of hard work to make a good LP.
Cameron Kunzelman
11.16.18
Games and health

How One Dev Is Using Games as Therapy to Reach Across Generations

Game designer Alex Jimenez and social worker Timothy Burns are using games to help young people to open up about mental health.
Dante Douglas
11.16.18
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Wrestling with the Contradictions of Lil Peep's Posthumous Final Album

On a grimly musical Waypoints, the gang discusses 'Come Over When You're Sober, Pt. 2' and 'Let England Shake', as well as complicated legacies.
Rob Zacny
11.15.18
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