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It's Always Darkest Right Before Pitch-Black

The systems we build, the systems we need to fix, and the ones we need to dismantle.
Rob Zacny
10.10.18
Sci-Fi

Exploring the Uncanny, Sci-Fi Dystopias of Simon Stålenhag

To celebrate the release of his third book, 'The Electric State,' we spoke with the Swedish painter about the fear of technology, the rise of fascism, the power of art, and (of course) robots.
Jack de Quidt
10.10.18
playstation network

The Long, Weird Story Explaining Why I Bid $700 For a Stolen PSN Account

Justin has been using the same PSN account for 12 years. Then, someone tricked Sony into giving it away. Here's how I tracked it down, and started negotiating for its release.
Patrick Klepek
10.9.18
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'Forza Horizon 4' Is a Living Impressionist Landscape

On Waypoint Radio 193 we talk 'Forza Horizon 4,' 'Super Mario Party,' Xbox Game Pass, and 'Assassin's Creed Odyssey.'
Danielle Riendeau
10.8.18
Postscript

Why I Like Being Hunted by Mercenaries in the Latest Assassin's Creed

Dealing with mercenaries is the way 'Odyssey' constantly reminds the player that they are a part of a big world, and that not all desires in this world are theirs.
Cameron Kunzelman
10.5.18
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Most Games Are Terrible at Writing Teen Characters

Hello, fellow kids!
Danielle Riendeau
10.5.18
Listen

We're Launching a New Rewatch Podcast By Rewatching Every Damn Purge Movie

Please help us come up with a title, or we're gonna end up calling it "Children of the Popcorn." This is a threat.
Patrick Klepek
10.4.18
Listen

We Wrestle with Reality in This Week's Waypoints

Taking a look beneath the floorboards of normal everyday life.
Rob Zacny
10.4.18
Postscript

We Need More Pessimistic Games

Video games, for whatever reason, have a hard time committing to the hell of life.
Cameron Kunzelman
10.2.18
Assassin's Creed Odyssey

'Assassin's Creed Odyssey' Is Classical Ubisoft in the Wrong Ways

Assassin's Creed gave Ubisoft games their modern identity, now the Ubisoft monoculture has come for the Assassins.
Rob Zacny
10.2.18
Podcasts

'Red Dead 2,' 'Assassin's Creed Odyssey,' and the Future of the Open World

With new features and grander scale than ever, the biggest games of the fall are trying to re-imagine a well-worn genre. Can they?
Austin Walker
Ricardo Contreras
10.1.18
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Whatever Happened to the Electronic Artist?

On Waypoint Radio 190, we talk game development, image, and stereotypes.
Danielle Riendeau
9.28.18
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