'Battlefront II' may have been the most explosive moment, but it was hardly the only instance of loot boxes this year.
Image courtesy of EA. Header design by Janine Hawkins
Everyone knows video games have to make money somehow, but the question over how games make money became one of the central arguments in 2017, as various big name publishers brought one of the most popular ways to monetize mobile and free-to-play games—loot boxes—into the mainstream. Now, governments around the world are looking into whether loot boxes should stick around. Austin, Rob, and myself got together to break down the past, present, and future of loot boxes.
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