FYI.

This story is over 5 years old.

Games

We Critically Analyze ‘We Are Chicago’ on Waypoint Radio

Even a deeply flawed game is worth talking about.

Not every video game comes together the way you'd want, and the best of intentions can end up being exactly that: intentions. That feeling drove a lot of conversation today on the podcast.

Over the weekend, Editor-in-Chief Austin Walker and myself spent time with We Are Chicago, a narrative-driven game hoping to illustrate the racial and socioeconomic struggles of African-Americans living in the South Side of Chicago, an area tragically known for its violence and crime. It, uh, doesn't really work, to say the least. Managing Editor Danielle Riendeau joined us for that, alongside new thoughts on what defines a Souls-like, and more from The Question Bucket.

Advertisement

You can listen to the podcast through the embedded player below…

… or you can subscribe on iTunes, Google Play, and Stitcher.
If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. Please take a moment and review the podcast, especially on iTunes. It really helps us out.

Interaction with you is a big part of this new podcast, so make sure to send any questions you have for us to gaming@vice.com with the header "Questions." (Without the quotes!) We can't guarantee we'll answer all of your questions, but rest assured, we'll be taking a look at them.

Remember: we record these podcasts live on our Twitch channel. Keep an eye on Twitter (@waypoint) on Monday and Friday morning, if you want to know when we're getting started.

And make sure to swing back to Waypoint on Friday for the next episode.