I can't be the only one who got anxious when, after years of patient waiting for Breath of the Wild, reviews came out raving about how little hand-holding the game offers, how much freedom the player has, how many things there are to do, and how the game exemplifies the open-world genre. Right?I don't buy the now over-a-decade-old line that the future of gaming is total freedom of choice and true open-endedness, nor that open worlds necessarily provide the most immersive possible gaming experiences. Open worlds, especially those as well designed and diverse as Breath of the Wild's Hyrule, are double-edged swords. On the one hand, including so many different options and gameplay elements means that there's going to be something for everyone; on the other, it means that for each individual player, at least some of the game isn't going to be much fun. For those of us who bring anxiety into gaming, that's doubly the case.
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It's not like I don't want to play Breath of the Wild (obviously after, God, I don't know, maybe 100 hours of play so far?)—or, for that matter, Horizon Zero Dawn, Rime, or Red Dead Redemption 2. So instead of walking away from what look to be rewarding gaming experiences, I spoke with engineer and therapist Josué Cardona and psychologist and game developer Kelli Dunlap, hosts of the Headshots podcast, to brainstorm ways for us anxious folks to get into and around open worlds.Part of creating a virtual open world is mimicking real life by offering the player a lot of choices when it comes to tasks, ergo decisions to make. A completionist run of Breath of the Wild, for example, would involve almost 2,000 measurable objectives. For a player like me, who's easily immersed without having to make all those decisions on my own, that's not necessarily a virtue for a game—it's just overwhelming.Psychologist Barry Schwartz calls this the "paradox of choice," and it feels at least intuitively true: Sometimes, when you're given total freedom of choice and a huge number of options, you'll end up feeling like you can't evaluate the quality of all of those options. Instead, you end up choosing not to make a choice at all, and walk away from the decision-making process.Article continues after the video below
If this is what stresses you out about open worlds, the aim is to create your own path and priorities for the game. Both Dunlap and Cardona suggest that it might be useful to look at Quantic Foundry's Gamer Motivation Profile tool to determine what aspects of the game are going to be the most fun for you and eliminate a huge number of the other choices by ruling out whatever isn't going to be fun or relaxing. Cardona adds that wikis and guides can help you find a way through the game, too.
Choice Paradox
If this is what stresses you out about open worlds, the aim is to create your own path and priorities for the game. Both Dunlap and Cardona suggest that it might be useful to look at Quantic Foundry's Gamer Motivation Profile tool to determine what aspects of the game are going to be the most fun for you and eliminate a huge number of the other choices by ruling out whatever isn't going to be fun or relaxing. Cardona adds that wikis and guides can help you find a way through the game, too.
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And, of course, you don't have to do that much exploring or planning on your own. When she was overwhelmed by the enormity of Skyrim, Dunlap said, "I played almost exclusively the structured quests. I coped with my overwhelmed-ness by finding something within the world that was less overwhelming." If you wind up feeling like you're missing out on the full experience, don't sweat it—create a new action plan and start a new game.
Fear of Failure
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Fear of Death
You don't have to play games that involve combat and death if it's too heavy; but if you want to anyway, games can be a good place to confront that feeling of vulnerability by making yourself feel strong. Cardona notes: "I have often used video game armor, leveling up, and overcoming a boss as metaphors and lessons within therapy. It is very easy to tie video game resilience to real-life resilience."
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Grind until you've maxed out your skill trees, collect heart containers, craft great armor and weapons, and learn what you can about your enemies before you approach them. There's also no shame in watching videos to see how other players handled battles and develop your own strategy.Finally, there's also the fact that even if a game is super-hyped, you don't have to play anything that makes you feel negatively. That's no way to spend your time.I hopped on the Skyrim train very, very late and invested 150 hours into it on other people's guarantee that it would be the type of game I'd like before realizing that, for all its accomplishments, it's sort of mediocre. Ultimately, I spent more time feeling bad about playing it than I spent actually enjoying it. It's not a mistake I'd repeat.However, like me, you might be interested in at least seeing how a game feels to play before passing judgment. In that case, it's worth your while to try them out first—ask a friend, or check out demos if they're available.Find more of Rebecca's work at her website.
Related, on Waypoint: The Problem with Using Video Games as Panacea for Mental Health Issues