On today’s podcast, we wrestle with the moments Capcom’s game made us uncomfortable.
Image courtesy of Capcom
Monster Hunter: World is a very good game, but as Austin pointed out in his review last week, it’s a game that “offers intricate environments, lively creatures, kinetic combat... and a dash of colonialist fantasy. Austin, myself, and Rob talk about what to do with complicated (and often contradictory) feelings regarding a video game you’re enjoying, while checking in on Rob’s attempts to survive the zombie hordes in the strategy game We Are Billions.
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