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Games

Getting Good versus Getting Out of a Tough Game

On Waypoint Radio, we talk about tough games and the much tougher problems facing creative folks in any field.
Bloodborne image courtesy Sony

It's a whole new panel of Waypointers today, as Natalie Watson, Cado, Rob, and Danielle discuss games where difficulty made them make the ultimate decision: do we "git gud," or "git outta here?" Then we dive in to a very meaty question from the bucket concerning work/life balance, school, career, and burnout.

Discussed: Bloodborne, Hollow Knight, Xcom 2, Xcom: War of the chosen, Salt and Sanctuary, Stardew Valley, Into the Breach, Total War: Warhammer II, Battletech, Destiny, labor in the games industry, mental health and burnout.

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