On today's podcast, we take a closer look at how games try (and often fail) to assign motivation to their antagonists.
Image courtesy of 2K Games
A lot of video game villains are cartoonish and over-the-top, but as Danika Harrod argued in a piece on Waypoint this week, sometimes games go too far in trying to make the point that evil people are evil. Danielle, Rob, and myself huddled around some microphones to use Danika’s piece as a launching pad for a broader discussion about how games use villains, prompting us to discuss everything from BioShock Infinite to Resident Evil: Code Veronica.
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Make sure to swing back to Waypoint on Monday for the next episode.