An Evolving Understanding of 'Sexy' Video Game Ladies
A look at Ivy in Soul Caliber, and one writer's understanding of her.
Image courtesy Bandai Namco
When you look at Soulcalibur's Ivy Valentine, plenty of things may come to mind. She's a tall, dominating (in many senses) fighting game character with an exaggerated pin-up figure and a whip, and she's the subject of Kotaku editor Maddy Myers evolving feelings in a recent piece entitled The Inexplicable Sexiness Of Ivy Valentine. In this episode of Waypoint Radio, Danielle, Patrick and Rob gather to talk about the piece, sexualized ladies in games, depictions of desirable bodies in games and movies, and what it means to reclaim a character for your own, whether they were intended for your demographic or not.
Then we take a dip into the question bucket and ponder the need to "go back!" to previous iconic locations in games.
Discussed: Soulcalibur series, Dishonored, Say Anything, Blade RunnerContent warning: discussion of bodies (especially women's bodies) and ideal beauty, and references to stalking and sexual assault in 80s movies. You can subscribe on iTunes, Google Play, and Stitcher. If you're using something else, this RSS link should let you add the podcast to whatever platform you'd like. If you'd like to directly download the podcast, click here. Please take a moment and review the podcast, especially on iTunes. It really helps.