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labor

How 'Slime Rancher' Made a Ton of Money And Stuck to 40-Hour Workweeks

That it's surprising a studio made this a priority tells you everything about the modern state of making video games.
Patrick Klepek
15 hours ago
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We Talk Old Games and New Recording Studios in Today's Waypoint Radio

In Waypoint Radio 214, we have Mario, we have Kingdom Hearts, and we have theme park rides.
Danielle Riendeau
a day ago
Destiny

What a Failed Puzzle Says About the Future of Destiny

Destiny 2's latest puzzle turned out to be a disappointment, and I can't wait for the next one.
Bruno Dias
2 days ago
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What Even Is an Open World Game Anymore?

It's an open question, so we're going to do what we do best: record a podcast talking about it.
Patrick Klepek
5 days ago
Postscript

The Millennial Burnout Conversation Also Applies to Gamers

Burnout is real, and boy, it sucks.
Cameron Kunzelman
5 days ago
Mutant Year Zero

'Mutant Year Zero' Is the Rare Tactics Game Where Scouting Is Actually Fun

Why the stealth-to-combat transition remains one of the toughest in games.
Rob Zacny
5 days ago
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We Couldn't Stop Watching 'Nailed It' and 'Homecoming'

Corporate and culinary horror shows.
Rob Zacny
1.10.19
Mario

Watching Someone Beat a Mario Game Without Pressing Right Is F'ing Wild

'New Super Mario Bros. U,' like most Mario games, asks you to move right to win. But what if you don't want to? That's where it gets tricky.
Patrick Klepek
1.10.19
Awesome Games Done Quick

I Can't Stop Watching This Dude Dance at Games Done Quick

How one enthusiastic fan is making Games Done Quick even more positive.
Danielle Riendeau
1.9.19
Listen

Look, We're Sorry. We Need to Talk About Football. Something Happened.

We eventually get to video games. Eventually.
Patrick Klepek
1.7.19
Postscript

Confronting the Specter of Copyright Law in 'Kingdom Hearts II'

Is Steamboat Mickey under threat? Or is the ability to remix the past an opportunity?
Cameron Kunzelman
1.4.19
Rockstar Games

It's Surprising How Much of 'Red Dead Redemption 2' Doesn't Actually Matter

It's game full of incomplete systems and a big, expensive world that often feels like little more than window dressing.
Patrick Klepek
1.3.19

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