GDC
We Got a Glimpse of 'PureHair,' the Latest and Greatest Hair in Video Games
Eidos Montreal and AMD teamed up on a new way to make hair look realistic.
Want to See Your Video Game Reborn at the Pentagon? IBM Can Help
IBM wants game developers to resell their games to health care, government, and military clients.
How Free-to-Play Game Developers Keep Their High Rollers Hooked
"How to Retain Whales" was the grossest session at GDC.
This Anthology of Short Sci-Fi Video Games Is Too Weird for the Mainstream
Zoe Quinn and Alex Lifschitz give small games power in numbers.
Notes from GDC: Kentucky Route Zero and the Theatre of Games
Turns out gaming could have a lot to learn from the stage.
The Best Thing About GDC: Everyone is Making Something
Early Wednesday morning, on the second day of the 2012 Game Developers Conference, a row of news vans lined the street outside the Moscone Center in San Francisco.
Designing for Ridiculousness: Doug Wilson on Folk Games and Gameplay as Slapstick Comedy
High-polish, multi-million selling titles may dominate today's videogame industry, but Doug Wilson and the crew at Danish games company "Die Gute Fabrik" aren't afraid to get messy.
U MAD? QWOP Creator Bennett Foddy On the Virtues of Being A Game Design Troll
Bennett Foddy is the closest thing the indie game development scene has to an internet troll. His games, most famously the addictive track-and-field Flash title QWOP.
There is a Videogame that Turns Your Dog Into a Synthesizer
There are thousands of apps for making music on an iPad, and most of them are actually pretty dull. Touchscreen devices, possessing all the tactile finesse of a featureless slate of rock, just aren't great physical synthesizers.
Step Inside FRACT, Part Tron, Part First-Person Videogame Synthesizer
Almost every videogame ever made has a soundtrack, but there are still very few that let you _become_ the soundtrack. A work-in-progress from Montreal based developer Phosfiend Systems is helping to correct that. "_FRACT_":http://fractgame.com...