Bioshock
Watch What 'Bioshock' Would Have Looked Like on the First PlayStation
98DEMAKE gives Irrational's seminal shooter that 1998 look.
'BioShock' is Still Great, 10 Years Later. Here's Why.
It's been 10 years since we first set foot in Rapture.
How the Queer Indie Game 'Gone Home' Influenced 'Prey'
We spoke with Arkane lead Designer Ricardo Bare about writing the game's characters, D&D-loving space lesbians, and actions that speak louder than words.
How 'Prey' Made Me Love Shooting Things Again
After some initial skepticism, I am in love with 'Prey' and its very weird signature gun.
Home Is Where the Horror Is In 'Little Nightmares'
Tarsier’s new puzzler presents a powerful vision of terror in a very relatable environment.
The Alien Sounds of ‘Prey’ Are Absolutely Terrifying
Arkane’s sci-fi reboot is very capable of shitting its player up, mainly because of its unsettling acoustics.
‘Prey’ Is More Freaky Sci-fi, Less Horror
‘Prey’ Creative Director Raphael Colantonio on making Arkane’s latest immersive sim
Danielle and Danika Play The First Hour of ‘Prey’
On the first, last, and best episode of ‘The Fern Between Two Ds,' Waypoint’s Danika Harrod and Danielle Riendeau dive into ‘Prey.’
Banana Peels, Nasty Aliens, and Brain Hacking in 'Prey'
Arkane's upcoming immersive sim is heir apparent to BioShock and Dishonored.
Why ‘SWAT 4’ Remains a Shooter That Compellingly Plays Against Type
Irrational’s pre-‘BioShock’ shooter, re-released this month, still feels unique for its genre, although the subject matter has become more controversial.
What Do Survival Horror and 'Dungeons & Dragons' have in Common? Dread.
Tabletop RPGs may not be known for getting the same scares as old Silent Hill games. But 'Dread' gets there.
BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy
An essential member of the teams behind BioShock and its sequels, Thomas tells us about aiming for Aliens but producing Pitch Black.