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Episodic games like The Walking Dead and Life Is Strange are making our bad choices even more apparent, as statistics pop up at the end of each chapter. You shot the guy? Ooof, only three percent of players did that. You saved your friend? Good for you, you're one of the 66 percent who did the same. These statistics reinforce what's good and what's bad by presenting you with the choices of thousands of people before you, but without ever actually saying that you made the wrong choice. It's a bit like being the only person at a restaurant to try the duck, or going to a hotel that has zero ratings on TripAdvisor. You just know.New, on Motherboard: Why You Should Build Your Own Video Game Controller
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