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Games

Vote For Our Next 'Breath of the Wild' Permadeath Difficulty Modifier Right Here

Listen, this next set of potential difficulty modifiers includes words like "Vampire," "Snap," and "Spell Slots." I am very excited.

Permadeath is a new video series from Waypoint in which we attempt to beat a game with a limited number of lives, even in games that don't traditionally have "lives."

In our first entry to the series, we're trying to get as far as we can into The Legend of Zelda: Breath of the Wild before we die three times. Because we hate ourselves, on top of this already difficult challenge we're also adding additional difficulty modifiers for every week that we survive.

So far, you've all voted to: 1.) Remove my ability to fast-travel away to save my life from danger. 2.) Prevent me from accessing the weapon menu until the current weapon breaks or is thrown away. 3.) Forbid me from using both the main map and the mini-map, and in essence, prevent me from fast-traveling even when it's safe!

That last one really causes some problems in week 4, where we, uh, run into some navigational difficulties. A massive, golem-like stone talus is involved, whoops…

No spoilers, except to say that I'm playing again this week, which means I need you to choose a new difficulty modifier for me, so go here and place your vote, or just scroll below! Don't forget to suggest new difficulty modifiers for the next week's ep (if I make it that far) and also to vote on whether or not I should be allowed to have some sort of limited fast travel ability.