Games

We’re in the Beginning of a PS1 Aesthetics Renaissance

Indie developers of all kinds are looking to the late 90’s low poly aesthetic for inspiration.
Screenshot from Fetum Betula, a low-poly Cat stands on it's hind legs, wearing a brown tunic. it stands on what seems like a hilly forest floor.
Image courtesy of Bryce Bucher

The simple geometry, low draw distance, and jagged edges of the mid-to-late 90s game consoles have long been derided as bad aesthetics. As console technology advanced, 3D Graphics became synonymous with “Realism.” To a fair amount of gamers today, old low poly art is seen as dated and ugly. Luckily, not everyone derides this era of gaming as something to be left in the past. As is often the case with the independent games space, devs making the sorts of games that they love with the aesthetics they admire means that we’re starting to see more and more purposefully “PS1” aesthetics pop up in games. We talk about one of those games, called Fatum Betula, why more indie devs are choosing this aesthetic, and more on this episode of Waypoint Radio.

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