roguelikes
'Slay the Spire' Taught Me Friction Can Make a Game Easier in the Long Run
When a game feels so effortless you forget you need to make one.
The Cruel World of 'Nowhere Prophet' Has a Saving Grace: Hope
Striking a balance between a grim world and a hopeful message, 'Nowhere Prophet' is a roguelike deckbuilder that posits community and altruism as one of the vanguards of the future.
'Risk of Rain 2' Makes You a Force of Nature
"The sweet, pure joy of watching the numbers get bigger."
The Cycle of Life and Death in 'Out There' is a Peaceful Distraction
I'm enjoying a surprisingly chill experience, despite dying a lot in Mi-Clos' adventure roguelike.
Embrace Cheerful Chaos in 'Toejam and Earl: Back in the Groove'
Our alien friends aren’t here to bother anyone, and they won’t let bad luck get in their way.
I Used To Be The Worst Kind of Roguelike Fan
Fandom gives us so much. It can also turn us into defensive monsters.
'Slay the Spire' is the Roguelike Card Game I Never Knew I Wanted
This early access deckbuilder is an exhilarating combination of well worn genres.
Are There Too Many Roguelikes, Or Just Too Many Bad Ones?
Between 'Dead Cells,' 'Flinthook,' and 'Strafe,' roguelikes are no longer a novelty, for better and worse.
It's 'Dead Cells,' 'Prey,' and 'Endless Space 2' on Waypoint Radio
Y'all want space politics? Y'all get space politics.
Plumbing the Devious Depths of 'Unexplored'
'Unexplored' is a randomly-generated dungeon crawler with nuance and mystery.
Exit, Stage Left: Trying to Escape the Shadow of ‘The Binding of Isaac’
McMillen might be the designer of the popular roguelike, but even he concedes the game stopped being his years ago.