Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
The gameplay trailer for The Evil WithinThe game is called Psycho Break in Japan, so the idea fits. Resident Evil has traditionally been ornate – or, barring that, utilitarian and anti-septic in the way that military complexes and secret mansion bio-labs tend to be. Not even Raccoon City felt really all that concerned with debris and texture the same way that Silent Hill tends to be. Dirt and grime are collected everywhere in The Evil Within, dust and smudges obscuring the camera lens. So what if the dank basements and hospital corridors Sebastian is thrown into are populated with disgusting RE4-like freaks? This is Shinji Mikami we're talking about. Not interested in RE's current action stance, an amalgamation with psych-horror is to be expected, and The Evil Within often bears more than a passing artistic resemblance to a new Silent Hill.As for those jarring directional shifts, The Evil Within frequently takes stylistic risks that graduate from Team Silent. Sebastian may unexpectedly find himself in a ward-within-a-ward in the hospital. You may sneak past some monsters only to find Sebastian strapped down as administrative figures watch him in blooming red. The camera often cross-dissolves forward, then drops you into strange scenes like close-up black-and-white sections. Sometimes rooms move you to nowhere, paralleling SH4's dreamlike style.
Advertisement